LEARNING AT TISA
CURRICULUM OVERVIEW
EDUCATIONAL PROGRAMME
core programme / kindermba / professional tracks
We use the best modern teaching practices and hold traditional values at the core to reveal the talent of each child and raise a socially responsible leader of the global world (changemakers).

The cornerstone of our school is the development of entrepreneurial thinking, which involves the development of 21-century skills.
SKILLS WE DEVELOP
This skillset helps students to be competitive, goal-oriented leaders of tomorrow
DIGITAL
LITERACY
FIELD
RESEARCH
PROJECT
MANAGEMENT
PROBLEM
SOLVING
ECOLOGICAL THINKING
FINANCIAL LITERACY
SYSTEMS
THINKING
CREATIVITY
CRITICAL
THINKING
DATA
ANALYSIS
DESIGN
THINKING
TISA FAMILY HANDBOOK
Your guide to our school
CORE PROGRAMME
ACADEMICS
Math, English, Dutch, Science, Sports, Libraries, Social Studies, Skills for Life*, Digital Literacy
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*we invite experts to teach workshops on essential skills — for example, how to cross the street safely or how to pay in store or make healthy breakfast, etc.
KINDERMBA
My first project, Creative Thinking, Emotional Intelligence, Leadership, Economics through Fairy Tales, Financial Literacy, My company, Customer Development, Internet of Things, etc.
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KINDER MBA is a professional business education programme for children aged 4-18 years, aimed at developing XXI century skills, creativity, entrepreneurial thinking, and leadership potential.

The programme consists of 24 modules. Students work on projects in teams and present the projects at the end of each module (December and May).
ARTS
Arts and Crafts, Music*, Drama
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*Music School on Saturdays to play instruments: piano/violin/ukulele/flute
UNLOCK YOUR SUPERPOWERS
MATH POWER
READING/ WRITING POWER
KINDERMBA POWER
SKILLS FOR LIFE & OUTDOOR ACTIVITIES
Our gallery of project prototypes:
Antifog gel in capsules
Postcards with holidays
Healthy sweets
A board game about berries
reading books outside is our new habit
advanced math for megaminds
phonics games
for spies
earn first money by creating a cooking set for kids on a 3D printer
to make the best decision in your project team you have to vote
we develop public speaking skills by presenting our first projects from the first grade
every superhero needs to know how to present big ideas
we spend a lot of time outside playing, taking walks and observing nature
kids invent games for themselves
math challenging games that develop power of concentration
fun way of learning in interactive class
problem solving skills for everyday adventures
PROFESSIONAL TRACKS
We offer a unique opportunity to start developing professional competencies from an early age:
  1. Students attend workshops on various topics and choose a professional track (STEM or CAD);
  2. We design an individual educational path for each student based on interests, talent, and needs;
  3. Students enroll in the track and start attending special classes. We bind subjects in the track to develop skills and competencies:
TRACK 1 — STEM
Science, Robotics, 3D Modeling and Prototyping, Programming, Inventor Lab, Advanced Math
TRACK 2 — CAD
Arts, Music (Choir, Solfedjio, Instrument), Graphic Design, Industry Design, Creative Writing, Drama
TRACK 1 — STEM
ROBOTICS
SCIENCE
3D MODELING & PROGRAMMING
CHESS
discovering the world under the microscope
belt drive fans, gears, winches, solar powered cars and more
assemble the cars on the up and down gears, attach the battery in order for the car to go autonomous
we assemble models of varying complexity
chemistry experiment
coding using Scratch
prototyping and 3D modeling/3D printing
develop strategic thinking by playing chess
using science to play music with vegetables
biology lesson
physics around us
TRACK 2 — CAD
ART
MUSIC
DRAMA & DANCE
Our gallery:
going from practice in class to performing in front of an audience
we learn different techniques: watercolor, sketching, gouache, ebru, sand drawing
solfeggio class
we experience different genres of theater, including shadow theater
try to repeat the movements of our dance teacher
learning how to draw 3D objects to then use the knowledge in 3D modeling
working on individual project "solar system"
learning to play different instruments: piano, violin, ukulele, drums, etc.
ballet dance practice
getting to know famous artists and the history of art
showcasing our talents in the performance on stage
rhythmics exercises
AFTERSCHOOL ACTIVITIES
ACTIVITIES
Social Games, Workshops, Tours and Field Trips*
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* we provide a wide range of co-curricular activities, including regular field trips to museums, farms, production and historical places that are linked to the curriculum. The workshops include cooking, experiments, etc.
AFTER SCHOOL CARE
After School Care is the alternative for students to spend time after the core programme and is open from 15:00 to 19:00 every working day.
DAY IN SCHOOL (EXAMPLE)
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